Hi, my name is Enric
Open to Work!Full-stack developer with a passion for crafting innovative solutions. Also specialized in video game development. My skills extend to backend, software engineering, databases, mobile applications, and electronics.
Let's turn ideas into reality!
Experience
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Software Engineer | GTD, Barcelona
Software Engineer for Critical Systems in the Aerospace Industry. Contributing to European Space Agency projects, primarily focused on Ariane 6 and its launch range, developing and integrating core IT systems for the European Spaceport (CSG) in French Guiana. Also involved in the European SALTO project, developing software for reusable rockets, ensuring high standards of reliability and precision in mission-critical applications.
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Founder of Spark | Barcelona
Spark is an app designed to simplify and improve street parking experience. Users can simply use their location and the current time, and the app will provide a sorted list of the parking spots with the highest probability to be available within a specified radius. The core of our software relies on Big Data and Machine Learning analisis.
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Joint Honours Degree Computer Engineering & Video Game Design and Production | Tecnocampus, Mataró
It prepares professionals for the multidisciplinary video game sector that includes design, art, production and game development. As a computer engineer, the graduate will also be an expert in web and mobile programming, the administration of networks and servers, the development of cloud services and the management of projects and equipment.
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Unity Videogame Developer | DiStudio, Barcelona
I contributed to the development of video games at an indie studio, collaborating with a team of 5 people. My role involved programming, art, game design and sound design aspects for both 2D and 3D projects.
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Skill Set
Frontend
- HTML CSS JavaScript Tailwind CSS Astro NodeJS ReactJS React Native Android Studio Xcode Swift Figma Adobe Illustrator
Backend
- Java Python C++ Spring Framework REST Scikit-learn Machine Learning AWS Docker PostgreSQL OracleSQL Database Design Data Architecture Software Engineering Network Engineering Wireshark Packet Tracer Linux Bash Oracle VirtualBox Raspberry Pi Arduino
Videogames
- Unity C# Unreal Engine Defold Autodesk 3ds Max Blender Mudbox Substance Painter Substance Designer Adobe Photoshop Pixel Art Game Design Level Design Sound Design Fmod
Projects
I'm currently working on the development of Spark. An app designed to simplify and improve street parking experience. The core of our software relies on Big Data and Machine Learning analysis.
My contribution to the project englobes all the different fields of development. From working on the frontend and backend, to designing the UI/UX, the implementation of the Machine Learning models and the deployment of the different services.
I worked on an innovative ecosystem aimed at enhancing agricultural efficiency. We utilized autonomous drones, equipped with infrared sensors and a spray system, to autonomously collect valuable field data or apply treatments to desired areas. This data was then used to provide personalized insights to optimize crop productivity.
My contribution to this project was multifaceted, encompassing web and backend development.
An indie horror game developed by DiStudio using Unity. Yokai: Found Tapes narrates the horror story of a private investigator who has an interest in a very popular and mysterious case that took place in Japan in the early 90s.
My work on this project was focused on the game design, the development of the game mechanics, and assets texturing. Also, I was in charge of the sound design and the music composition.
Watch the videoZone Zero lets you play as a survivor of a zombie apocalypse. Your main goal is to reach Richmond's heliport in order to be extracted. Through the journey, you will have to solve different puzzles while trying not to die!
My role extended to game design and development. Additionally, I was involved in pixel art creation, ensuring a visually immersive experience. And also, into sound design.
Watch the videoI took charge of crafting Retrograde unique identity and visual presence. This involved making the design of the branding and logo, ensuring they have the essence of the project. I also made the conceptualization of the web store selling jewelry, designing a cohesive and aesthetically pleasing platform that seamlessly integrates with Retrograde's overall theme and vision.
By meticulously crafting both the brand identity and the web store concept, I aimed to create a unified and engaging experience for Retrograde's audience.
As the creative force behind PositivePotato, I've designed the brand's identity. This involved conceptualizing and designing the retro-inspired branding and logo, capturing the essence of the brand and its product.
Furthermore, I took charge of the design and development of the web store, seamlessly integrating the retro aesthetic into its design and functionality. Also managing the store's inventory, products and setting up the payment gateways.